Design is not just what it looks like.
Design is how it works.
Design and Technology in primary schools develops children’s skills and knowledge in design, structures, mechanisms, electrical control and a range of materials, including food. It encourages children's creativity and encourages them to think about important issues.
*Investigating products- looking at construction, materials used and function.
*Focused Practical Tasks- developing skills and using tools which will help in the making process.
*Designing- generating a design, following a criteria, choosing appropriate materials and techniques for the task.
*Making- constructing your design, uses problem solving skills, adapting and applying techniques learnt.
*Evaluation- Match against the original design criteria, recognise strengths and weaknesses in the product. Explain what you could improve if you were to make the product again.
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, our pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
The national curriculum for design and technology aims to ensure that all pupils:
*Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
*Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
* Critique, evaluate and test their ideas and products and the work of others
* Understand and apply the principles of nutrition and learn how to cook.